xref: /linux/drivers/gpu/drm/etnaviv/state.xml.h (revision fbc872c38c8fed31948c85683b5326ee5ab9fccc)
1 #ifndef STATE_XML
2 #define STATE_XML
3 
4 /* Autogenerated file, DO NOT EDIT manually!
5 
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9 
10 The rules-ng-ng source files this header was generated from are:
11 - state.xml    (  18882 bytes, from 2015-03-25 11:42:32)
12 - common.xml   (  18437 bytes, from 2015-03-25 11:27:41)
13 - state_hi.xml (  23420 bytes, from 2015-03-25 11:47:21)
14 - state_2d.xml (  51549 bytes, from 2015-03-25 11:25:06)
15 - state_3d.xml (  54600 bytes, from 2015-03-25 11:25:19)
16 - state_vg.xml (   5973 bytes, from 2015-03-25 11:26:01)
17 
18 Copyright (C) 2015
19 */
20 
21 
22 #define VARYING_COMPONENT_USE_UNUSED				0x00000000
23 #define VARYING_COMPONENT_USE_USED				0x00000001
24 #define VARYING_COMPONENT_USE_POINTCOORD_X			0x00000002
25 #define VARYING_COMPONENT_USE_POINTCOORD_Y			0x00000003
26 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK		0x000000ff
27 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT		0
28 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
29 #define VIVS_FE							0x00000000
30 
31 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)		       (0x00000600 + 0x4*(i0))
32 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE			0x00000004
33 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN			0x00000010
34 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK		0x0000000f
35 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT		0
36 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE			0x00000000
37 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE	0x00000001
38 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT		0x00000002
39 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT	0x00000003
40 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT			0x00000004
41 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT		0x00000005
42 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT		0x00000008
43 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT		0x00000009
44 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED		0x0000000b
45 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2	0x0000000c
46 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2	0x0000000d
47 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK		0x00000030
48 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT		4
49 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
50 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE		0x00000080
51 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK		0x00000700
52 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT		8
53 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
54 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK			0x00003000
55 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT		12
56 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
57 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK		0x0000c000
58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT		14
59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF		0x00000000
60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON		0x00008000
61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK		0x00ff0000
62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT		16
63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK			0xff000000
65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT		24
66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
67 
68 #define VIVS_FE_CMD_STREAM_BASE_ADDR				0x00000640
69 
70 #define VIVS_FE_INDEX_STREAM_BASE_ADDR				0x00000644
71 
72 #define VIVS_FE_INDEX_STREAM_CONTROL				0x00000648
73 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK			0x00000003
74 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT		0
75 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR		0x00000000
76 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT	0x00000001
77 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT		0x00000002
78 
79 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR				0x0000064c
80 
81 #define VIVS_FE_VERTEX_STREAM_CONTROL				0x00000650
82 
83 #define VIVS_FE_COMMAND_ADDRESS					0x00000654
84 
85 #define VIVS_FE_COMMAND_CONTROL					0x00000658
86 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK			0x0000ffff
87 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT			0
88 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)			(((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
89 #define VIVS_FE_COMMAND_CONTROL_ENABLE				0x00010000
90 
91 #define VIVS_FE_DMA_STATUS					0x0000065c
92 
93 #define VIVS_FE_DMA_DEBUG_STATE					0x00000660
94 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK			0x0000001f
95 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT		0
96 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE			0x00000000
97 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC			0x00000001
98 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0			0x00000002
99 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0			0x00000003
100 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1			0x00000004
101 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1			0x00000005
102 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR			0x00000006
103 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD			0x00000007
104 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL		0x00000008
105 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL		0x00000009
106 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA		0x0000000a
107 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX		0x0000000b
108 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW			0x0000000c
109 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0		0x0000000d
110 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1		0x0000000e
111 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0		0x0000000f
112 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1		0x00000010
113 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO		0x00000011
114 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT			0x00000012
115 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK			0x00000013
116 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END			0x00000014
117 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL			0x00000015
118 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK		0x00000300
119 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT		8
120 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE		0x00000000
121 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START		0x00000100
122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ		0x00000200
123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END		0x00000300
124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK		0x00000c00
125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT		10
126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE		0x00000000
127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID	0x00000400
128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID		0x00000800
129 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK		0x00003000
130 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT		12
131 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE		0x00000000
132 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX		0x00001000
133 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL		0x00002000
134 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK			0x0000c000
135 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT		14
136 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE			0x00000000
137 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR			0x00004000
138 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC		0x00008000
139 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK		0x00030000
140 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT		16
141 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE		0x00000000
142 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE		0x00010000
143 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS		0x00020000
144 
145 #define VIVS_FE_DMA_ADDRESS					0x00000664
146 
147 #define VIVS_FE_DMA_LOW						0x00000668
148 
149 #define VIVS_FE_DMA_HIGH					0x0000066c
150 
151 #define VIVS_FE_AUTO_FLUSH					0x00000670
152 
153 #define VIVS_FE_UNK00678					0x00000678
154 
155 #define VIVS_FE_UNK0067C					0x0000067c
156 
157 #define VIVS_FE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
158 #define VIVS_FE_VERTEX_STREAMS__ESIZE				0x00000004
159 #define VIVS_FE_VERTEX_STREAMS__LEN				0x00000008
160 
161 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00000680 + 0x4*(i0))
162 
163 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)		       (0x000006a0 + 0x4*(i0))
164 
165 #define VIVS_FE_UNK00700(i0)				       (0x00000700 + 0x4*(i0))
166 #define VIVS_FE_UNK00700__ESIZE					0x00000004
167 #define VIVS_FE_UNK00700__LEN					0x00000010
168 
169 #define VIVS_FE_UNK00740(i0)				       (0x00000740 + 0x4*(i0))
170 #define VIVS_FE_UNK00740__ESIZE					0x00000004
171 #define VIVS_FE_UNK00740__LEN					0x00000010
172 
173 #define VIVS_FE_UNK00780(i0)				       (0x00000780 + 0x4*(i0))
174 #define VIVS_FE_UNK00780__ESIZE					0x00000004
175 #define VIVS_FE_UNK00780__LEN					0x00000010
176 
177 #define VIVS_GL							0x00000000
178 
179 #define VIVS_GL_PIPE_SELECT					0x00003800
180 #define VIVS_GL_PIPE_SELECT_PIPE__MASK				0x00000001
181 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT				0
182 #define VIVS_GL_PIPE_SELECT_PIPE(x)				(((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
183 
184 #define VIVS_GL_EVENT						0x00003804
185 #define VIVS_GL_EVENT_EVENT_ID__MASK				0x0000001f
186 #define VIVS_GL_EVENT_EVENT_ID__SHIFT				0
187 #define VIVS_GL_EVENT_EVENT_ID(x)				(((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
188 #define VIVS_GL_EVENT_FROM_FE					0x00000020
189 #define VIVS_GL_EVENT_FROM_PE					0x00000040
190 #define VIVS_GL_EVENT_SOURCE__MASK				0x00001f00
191 #define VIVS_GL_EVENT_SOURCE__SHIFT				8
192 #define VIVS_GL_EVENT_SOURCE(x)					(((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
193 
194 #define VIVS_GL_SEMAPHORE_TOKEN					0x00003808
195 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK			0x0000001f
196 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT			0
197 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
198 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK			0x00001f00
199 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT			8
200 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
201 
202 #define VIVS_GL_FLUSH_CACHE					0x0000380c
203 #define VIVS_GL_FLUSH_CACHE_DEPTH				0x00000001
204 #define VIVS_GL_FLUSH_CACHE_COLOR				0x00000002
205 #define VIVS_GL_FLUSH_CACHE_TEXTURE				0x00000004
206 #define VIVS_GL_FLUSH_CACHE_PE2D				0x00000008
207 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS				0x00000010
208 #define VIVS_GL_FLUSH_CACHE_SHADER_L1				0x00000020
209 #define VIVS_GL_FLUSH_CACHE_SHADER_L2				0x00000040
210 
211 #define VIVS_GL_FLUSH_MMU					0x00003810
212 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU				0x00000001
213 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1				0x00000002
214 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2				0x00000004
215 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU				0x00000008
216 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4				0x00000010
217 
218 #define VIVS_GL_VERTEX_ELEMENT_CONFIG				0x00003814
219 
220 #define VIVS_GL_MULTI_SAMPLE_CONFIG				0x00003818
221 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK		0x00000003
222 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT		0
223 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE		0x00000000
224 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X		0x00000001
225 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X		0x00000002
226 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK		0x00000008
227 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK		0x000000f0
228 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT		4
229 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)		(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
230 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK		0x00000100
231 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK			0x00007000
232 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT		12
233 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
234 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK			0x00008000
235 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK			0x00030000
236 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT		16
237 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
238 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK			0x00080000
239 
240 #define VIVS_GL_VARYING_TOTAL_COMPONENTS			0x0000381c
241 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK		0x000000ff
242 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT		0
243 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)			(((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
244 
245 #define VIVS_GL_VARYING_NUM_COMPONENTS				0x00003820
246 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK		0x00000007
247 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT		0
248 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
249 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK		0x00000070
250 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT		4
251 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
252 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK		0x00000700
253 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT		8
254 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
255 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK		0x00007000
256 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT		12
257 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
258 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK		0x00070000
259 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT		16
260 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
261 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK		0x00700000
262 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT		20
263 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
264 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK		0x07000000
265 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT		24
266 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
267 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK		0x70000000
268 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT		28
269 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
270 
271 #define VIVS_GL_VARYING_COMPONENT_USE(i0)		       (0x00003828 + 0x4*(i0))
272 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE			0x00000004
273 #define VIVS_GL_VARYING_COMPONENT_USE__LEN			0x00000002
274 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK		0x00000003
275 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT		0
276 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
277 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK		0x0000000c
278 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT		2
279 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
280 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK		0x00000030
281 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT		4
282 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
283 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK		0x000000c0
284 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT		6
285 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
286 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK		0x00000300
287 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT		8
288 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
289 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK		0x00000c00
290 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT		10
291 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
292 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK		0x00003000
293 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT		12
294 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
295 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK		0x0000c000
296 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT		14
297 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
298 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK		0x00030000
299 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT		16
300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
301 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK		0x000c0000
302 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT		18
303 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK		0x00300000
305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT		20
306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK		0x00c00000
308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT		22
309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK		0x03000000
311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT		24
312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK		0x0c000000
314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT		26
315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK		0x30000000
317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT		28
318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK		0xc0000000
320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT		30
321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
322 
323 #define VIVS_GL_UNK03834					0x00003834
324 
325 #define VIVS_GL_UNK03838					0x00003838
326 
327 #define VIVS_GL_API_MODE					0x0000384c
328 #define VIVS_GL_API_MODE_OPENGL					0x00000000
329 #define VIVS_GL_API_MODE_OPENVG					0x00000001
330 #define VIVS_GL_API_MODE_OPENCL					0x00000002
331 
332 #define VIVS_GL_CONTEXT_POINTER					0x00003850
333 
334 #define VIVS_GL_UNK03A00					0x00003a00
335 
336 #define VIVS_GL_STALL_TOKEN					0x00003c00
337 #define VIVS_GL_STALL_TOKEN_FROM__MASK				0x0000001f
338 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT				0
339 #define VIVS_GL_STALL_TOKEN_FROM(x)				(((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
340 #define VIVS_GL_STALL_TOKEN_TO__MASK				0x00001f00
341 #define VIVS_GL_STALL_TOKEN_TO__SHIFT				8
342 #define VIVS_GL_STALL_TOKEN_TO(x)				(((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
343 #define VIVS_GL_STALL_TOKEN_FLIP0				0x40000000
344 #define VIVS_GL_STALL_TOKEN_FLIP1				0x80000000
345 
346 #define VIVS_DUMMY						0x00000000
347 
348 #define VIVS_DUMMY_DUMMY					0x0003fffc
349 
350 
351 #endif /* STATE_XML */
352